As the client app anyways has to map to play the tone, its better to
pass is as tone numbers rather than a string so that it makes the
mapping straight forward.
BR,
Rajesh Kadhiravan Nagaiah
Senior Specialist, Elektrobit Inc.
-----Original Message-----
From: ofono-bounces(a)ofono.org [mailto:ofono-bounces@ofono.org] On Behalf
Of Andrzej Zaborowski
Sent: 02 September 2010 06:20
To: ofono(a)ofono.org
Subject: [PATCH][RfC] doc: Play Tone command proposed d-bus API
An open question is if it makes more sense to send the tone code as a
byte just as they come from UICC or as string names of the tones
("Ringing tone", "General beep"...).
---
doc/stk-api.txt | 12 ++++++++++++
1 files changed, 12 insertions(+), 0 deletions(-)
diff --git a/doc/stk-api.txt b/doc/stk-api.txt index d0dd740..2e6ce92
100644
--- a/doc/stk-api.txt
+++ b/doc/stk-api.txt
@@ -200,6 +200,18 @@ Methods byte RequestSelection(string
title, byte icon_id,
Possible Errors:
[service].Error.SimToolkit.EndSession
+ void PlayTone(byte tone, string text, byte icon_id)
+
+ Tells the agent to play an autio tone. A
+ continuous or repeatable tone is played for the
+ duration of the method call (until it is
cancelled),
+ otherwise it is played once and the method
should
+ return. The text parameter contains an optional
+ text to be displayed to the user. Tone numbers
are
+ listed in TS 102.223 Section 8.16.
+
+ Possible Errors:
[service].Error.SimToolkit.EndSession
+
void Cancel()
Asks the agent to cancel any ongoing operation
in
--
1.7.1.86.g0e460.dirty
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